Diablo II: Resurrected’s 21:9 ultrawide support has been taken out on the grounds that the game’s AI can’t utilize it appropriately.
The issue was tended to on the Blizzard forums yesterday (September 7), where it was reported that ultrawide backing would be decreased from 21:9 to 19:9 at greatest to oblige a few issues with how the game responds to it.
Vignettes will take up the edges of a ultrawide screen, with the post saying Blizzard will “continue to watch these discussions and explore possible solutions that don’t change how the game is played.”
Ultrawide support in the alpha was giving players with a 21:9 screen a benefit as those “monitors could hit enemies with that extra screen space, but the monsters would not pull or react, but could still be defeated.”
The AI of beasts wouldn’t detect the player and accordingly wouldn’t trigger assaults either, implying that a bowman utilizing a 21:9 screen could assault adversaries unbelievably without any problem. The post adds that “ultimately, the AI doesn’t register getting hit from that additional distance a 21:9 monitor provides.”
So the decrease to 19:9 for ultrawide players expects to make the game fair, as something else, 16:9 players would be in a distinct disadvantage.
NME investigated Diablo II: Resurrected during the new open beta, and we said it was “a modern-looking retro game. Everything under the hood works as it did in 2000 but with modern efficiency and a beautiful update to the visuals. For those looking for nostalgia, or a hit of now lost challenge, this is a product worth keeping an eye on.”
Diablo II: Resurrected will release on September 23 for PC, Xbox Series X|S, Xbox One, PS5, PS4, and Nintendo Switch.
Elsewhere in the world, Garry’s Mod has sold over 20million copies since it launched in 2006. The famous creation tool began as a mod for engineer Valve’s Source game engine.
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